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Be time up your pod
Be time up your pod










be time up your pod

It then moves while 9 passes to pod 2 to take the ball through the second gate. Pod 1 takes the ball through the first gate and places it. Keep the exercise slow to make it more realistic (see picture 1). Repeat for pod 1 to attack through the third gate and then start gain. This pod runs through the nearest gate, presents the ball for 9 to pass to pod 2 which is arcing around to attack the second gate. The 9 pops the ball to a player in pod 1.

be time up your pod

Start the two pods together at the side of at least three gates of cones. Split your forwards into two pods of three plus one player to act as scrum half (9). Communicate to your team mates where you are and what you are going to do.As the supporting pod, run around the back of the breakdown with enough depth to take a pass moving forward.In your “pod” (group), beat the defence in front of you first and then recycle the ball.Your team should be flexible enough to allow the ball to be passed if there are gaps in the defence. However, your set plays should mix the number of phases pods are used for. Three quick phases with the pods should be sufficient otherwise players may not be able to get back into position quick enough. Pods are aimed at producing quick ball to disorganise defences. For instance, he might bend his knees before he passes. Players should use “triggers” to begin their runs based on the movements of the scrum half before he passes.

#Be time up your pod full#

Pods need to time their runs to meet the pass at full pace. Each group wins the next breakdown in turn, avoiding aimless shifting from one ruck to the next. In the multi-phase game, it is essential forwards are used in small groups.












Be time up your pod